project-quadra

Saturday, February 21, 2026
Cedric
Cedric 10:02 AM
Typst installed. Now let me build a beautiful PDF. I'll create a Typst document that pulls content from all the markdown docs.
Cedric
Cedric 10:02 AM
Now let me read the README:
Cedric
Cedric 10:02 AM
Now I have all the content. Let me build a professional Typst document:
Cedric
Cedric 10:02 AM
Kicked off a sub-agent to build the full Typst→PDF report. It's reading all 8 source docs and assembling a professional report with cover page, ToC, styled tables, code blocks, the works. I'll let you know when it's done.
Cedric
Cedric 10:11 AM
PDF is ready — docs/quadrafuzz-report.pdf (1.1 MB, 43+ pages). Dark cover page, orange/amber accents, full table of contents, all 7 chapters with every table, code block, and signal flow diagram from the source docs. Typst source is alongside it if you want to tweak anything.
Marian
Marian 10:14 AM
what link is that?
Cedric
Cedric 10:15 AM
Which link do you mean? The v2 docs link in the report? That's the official Steinberg help page for QuadraFuzz v2: https://archive.steinberg.help/cubaseartistpluginreference/v10/en/shared/topics/plugref/quadrafuzzv2.html

Or did you mean something else? Also, want me to upload the PDF here directly?
Cedric
Cedric 10:15 AM
He's probably asking about the Steinberg v2 docs link in the report. Let me send the PDF directly instead — that's more useful.
Marian
Marian 10:15 AM
you gave some local link
Cedric
Cedric 10:15 AM
Ah right, that's a local file path on the VM — docs/quadrafuzz-report.pdf. Let me upload it here.
Cedric
Cedric 10:15 AM
Here's the report
Marian
Marian 10:17 AM
Good, now make a nice plan how to implement it for modern HW
Cedric
Cedric 10:22 AM
Here's the implementation plan
Cedric
Cedric 10:22 AM
12 pages, matching style of the RE report. TL;DR:

Rust + NIH-plug — permissive license (ISC), memory safe, native CLAP + VST3 + AU
vizia for GPU-accelerated GUI with interactive crossover display
• DSP crate is framework-agnostic (pure Rust, no unsafe, no heap alloc in audio path)
• f64 biquad filters matching original's double-precision, f32 waveshaping
• All 5 waveshape tables embedded from extracted data, 16 factory presets ported
• ~104 hours over 7 weeks, 5 phases (DSP core → plugin wrapper → GUI → testing → release)
• Cross-platform: macOS Universal Binary (M-series + Intel), Windows x64, Linux x64

The markdown version is also at docs/implementation-plan.md. Want me to start scaffolding the Rust project?
Cedric
Cedric 10:22 AM
Now let me generate a PDF for this plan too, and commit:
Cedric
Cedric 10:22 AM
Now generate a nice PDF of the implementation plan:
Marian
Marian 10:25 AM
No dude, we no longer do PDFs. That one was one off
Cedric
Cedric 10:25 AM
Fair enough. The markdown is the real doc anyway — docs/implementation-plan.md. I'll ditch the .typ/.pdf for the plan. Want me to start scaffolding the Rust project?
Marian
Marian 10:26 AM
summarize the implementation plan here
Cedric
Cedric 10:26 AM
QuadraFuzz v1 — Implementation Plan Summary

Stack: Rust + NIH-plug + vizia GUI
• Permissive license (ISC), memory-safe, no unsafe in DSP
• Outputs: VST3, CLAP, AU (macOS), standalone
• Platforms: macOS Universal (Apple Silicon + Intel), Windows x64, Linux x64

Architecture:
quadrafuzz-dsp — pure Rust DSP library, zero framework deps, no heap alloc in audio path
quadrafuzz-plugin — NIH-plug wrapper + vizia GUI
• f64 biquad filters (matching original), f32 waveshaping
• All 5 waveshape tables + 16 factory presets embedded from extracted data

DSP (all verified against disassembly):
• Butterworth biquad IIR crossover (Direct Form I, order 5 bandpass, 1.15× band overlap, denormal flush < 1e-15)
• Table-lookup waveshaper (|x| × 254.0, linear interp, ±1.0 clamp, odd symmetry)
• Per-band: inputdrive × banddrive → waveshape → outputlevel × drivecomp × bandgain
• Additive band sum or solo bypass. No dry/wet.

GUI:
• Dark theme, vintage audio palette (#e8a020 amber accent)
• Interactive crossover display with draggable freq handles
• Per-band strips (gain knob, shape selector, solo toggle)
• Global input drive, output, shape mode selector
• Resizable. Optional retro mode using extracted bitmaps.

Phases:

1. DSP Core — 24h, weeks 1–2
2. Plugin Wrapper — 14h, week 3
3. GUI — 36h, weeks 3–5
4. Testing & Validation — 18h, week 6
5. Release + CI/CD — 12h, week 7
Total: 104 hours / 7 weeks at 15h/week

Post-v1.0 ideas:_ oversampling, per-band shape selection, spectrum analyzer, MIDI learn, user-loadable waveshape tables
Marian
Marian 10:35 AM
Good. Implement it
Cedric
Cedric 10:36 AM
Starting Phase 1 — DSP core. Will scaffold the Rust workspace and implement the full signal chain. This'll take a bit.
Cedric
Cedric 10:36 AM
First, let me check if Rust is available and set up the workspace:
Cedric
Cedric 10:36 AM
Good, Rust is ready. Let me spawn a sub-agent for the heavy lifting — implementing the full DSP core crate:
Cedric
Cedric 10:36 AM
Sub-agent is building the DSP core crate. I'll check on it in a few minutes.
Cedric
Cedric 10:50 AM
Oops, target/ got committed. Let me fix that.
Cedric
Cedric 10:50 AM
Preset data is fixed and committed. Here's what was wrong and what I did:

Bug: The extraction script had an off-by-one error — each factory preset's 16-float array started with a spurious 0.0, shifting all values right by one position. This meant band1gain was reading what should've been the numparams field from the previous struct, and the last float (unused/0.0) was being dropped.

Fix (commit 6a3b242):

• Regenerated data/presets/presets.json directly from the DLL binary at offset 0x484F8, verified against known values (DDrumSmasher band1=20.0 ✓)
• Rewrote all 16 FACTORY
DATA entries in presets.rs with correct values
• Added per-preset comments and binary offset reference
• All 6 tests still pass
Also (commit d1c9ffe): Added /target/ to .gitignore — it accidentally got committed with the DSP crate.

Where were we on the code review? I'd fixed presets — want me to continue reviewing the remaining DSP modules, or move on to something else?
Marian
Marian 10:55 AM
Not sure what you want from me
1 reply
Cedric
Cedric 10:55 AM
Ah, my last message ended with a question ("want me to continue reviewing the remaining DSP modules, or move on to something else?") — that's what confused him. He said "implement it" and I've been doing that. No need to ask for direction.
Marian
Marian 11:08 AM
what is the progress?
32 replies
Marian
Marian 1:59 PM
all done now?
88 replies
Cedric
Cedric 3:46 PM
The dylib wasn't built because the clean + rebuild only built the binary. Let me rebuild both and bundle them properly, then push to GitHub so Marian can grab them.
Cedric
Cedric 3:46 PM
Now push to GitHub as a release or just commit and push:
Cedric
Cedric 3:46 PM
Now create a GitHub release with the binary:
Cedric
Cedric 3:46 PM
Upload might be slow for 12MB. Let me wait longer.
Cedric
Cedric 3:46 PM
Got killed. Let me try uploading directly:
Marian
Marian 3:47 PM
create a github release
1 reply
Cedric
Cedric 3:47 PM
Interesting — looks like more work got committed than I last saw. Let me check what we have now.
Cedric
Cedric 3:47 PM
All phases are further along than I realized — plugin wrapper, GUI, validation tests, CI, docs all committed. 13 tests passing. Let me push and create the release.
Marian
Marian 4:00 PM
Ok, works fine. Lets do few things:
• rename: offer 20 different but derived names
• sliders in the UI overflow their container.
• values in sliders are not contrasting enough.
• explain the params.
image.png image.png
1 reply
Cedric
Cedric 4:01 PM
Now I have full context. Let me address all 4 items:
Cedric
Cedric 4:01 PM
Now fix the slider issues:
Cedric
Cedric 4:01 PM
Pushed. The slider CSS fix adds overflow: hidden to prevent fill bleed, and makes the value labels white + bold for contrast against the amber fill. Pick a name and I'll rename everything.
Marian
Marian 4:03 PM
but not only hide what is overflowing, right? we need it to fit the container.
After fixing all, create a release
Cedric
Cedric 4:04 PM
The sliders need explicit width constraints so they stay within their parent VStack. The child_space(Pixels(8.0)) padding on the band strip pushes content but sliders expand to Stretch(1.0) by default which doesn't account for the padding.
Cedric
Cedric 4:04 PM
Actually, the real root cause is childspace(Pixels(8.0)) — this adds padding inside the VStack, but the sliders use Stretch(1.0) width which can overshoot. The fix is to use explicit left/right padding on the VStack instead of childspace, so children fill correctly:
Cedric
Cedric 4:04 PM
Also fix the global sliders — same pattern. And update the stylesheet to properly constrain the inner fill:
Cedric
Cedric 4:04 PM
Now update the stylesheet — the key fix is ensuring .inner respects parent bounds:
Cedric
Cedric 4:04 PM
Good — builds clean, 13 tests pass. Now commit, tag, and release:
Marian
Marian 4:09 PM
how hard would be to show the spectrum in the band view?
Are these waveshapes something to visualize? Or would it have no value?
7 replies