project-quadra
Saturday, February 21, 2026
Cedric 10:02 AM
Typst installed. Now let me build a beautiful PDF. I'll create a Typst document that pulls content from all the markdown docs.
Cedric 10:02 AM
Now let me read the README:
Cedric 10:02 AM
Now I have all the content. Let me build a professional Typst document:
Cedric 10:02 AM
Kicked off a sub-agent to build the full Typst→PDF report. It's reading all 8 source docs and assembling a professional report with cover page, ToC, styled tables, code blocks, the works. I'll let you know when it's done.
Cedric 10:11 AM
PDF is ready —
docs/quadrafuzz-report.pdf (1.1 MB, 43+ pages). Dark cover page, orange/amber accents, full table of contents, all 7 chapters with every table, code block, and signal flow diagram from the source docs. Typst source is alongside it if you want to tweak anything.Marian 10:14 AM
what link is that?
Cedric 10:15 AM
Which link do you mean? The v2 docs link in the report? That's the official Steinberg help page for QuadraFuzz v2: https://archive.steinberg.help/cubaseartistpluginreference/v10/en/shared/topics/plugref/quadrafuzzv2.html
Or did you mean something else? Also, want me to upload the PDF here directly?
Or did you mean something else? Also, want me to upload the PDF here directly?
Cedric 10:15 AM
He's probably asking about the Steinberg v2 docs link in the report. Let me send the PDF directly instead — that's more useful.
Marian 10:15 AM
you gave some local link
Cedric 10:15 AM
Ah right, that's a local file path on the VM —
docs/quadrafuzz-report.pdf. Let me upload it here.Marian 10:17 AM
Good, now make a nice plan how to implement it for modern HW
Cedric 10:22 AM
12 pages, matching style of the RE report. TL;DR:
• Rust + NIH-plug — permissive license (ISC), memory safe, native CLAP + VST3 + AU
• vizia for GPU-accelerated GUI with interactive crossover display
• DSP crate is framework-agnostic (pure Rust, no unsafe, no heap alloc in audio path)
• f64 biquad filters matching original's double-precision, f32 waveshaping
• All 5 waveshape tables embedded from extracted data, 16 factory presets ported
• ~104 hours over 7 weeks, 5 phases (DSP core → plugin wrapper → GUI → testing → release)
• Cross-platform: macOS Universal Binary (M-series + Intel), Windows x64, Linux x64
The markdown version is also at
• Rust + NIH-plug — permissive license (ISC), memory safe, native CLAP + VST3 + AU
• vizia for GPU-accelerated GUI with interactive crossover display
• DSP crate is framework-agnostic (pure Rust, no unsafe, no heap alloc in audio path)
• f64 biquad filters matching original's double-precision, f32 waveshaping
• All 5 waveshape tables embedded from extracted data, 16 factory presets ported
• ~104 hours over 7 weeks, 5 phases (DSP core → plugin wrapper → GUI → testing → release)
• Cross-platform: macOS Universal Binary (M-series + Intel), Windows x64, Linux x64
The markdown version is also at
docs/implementation-plan.md. Want me to start scaffolding the Rust project?Cedric 10:22 AM
Now let me generate a PDF for this plan too, and commit:
Cedric 10:22 AM
Now generate a nice PDF of the implementation plan:
Marian 10:25 AM
No dude, we no longer do PDFs. That one was one off
Cedric 10:25 AM
Fair enough. The markdown is the real doc anyway —
docs/implementation-plan.md. I'll ditch the .typ/.pdf for the plan. Want me to start scaffolding the Rust project?Marian 10:26 AM
summarize the implementation plan here
Cedric 10:26 AM
QuadraFuzz v1 — Implementation Plan Summary
Stack: Rust + NIH-plug + vizia GUI
• Permissive license (ISC), memory-safe, no
• Outputs: VST3, CLAP, AU (macOS), standalone
• Platforms: macOS Universal (Apple Silicon + Intel), Windows x64, Linux x64
Architecture:
•
•
• f64 biquad filters (matching original), f32 waveshaping
• All 5 waveshape tables + 16 factory presets embedded from extracted data
DSP (all verified against disassembly):
• Butterworth biquad IIR crossover (Direct Form I, order 5 bandpass, 1.15× band overlap, denormal flush < 1e-15)
• Table-lookup waveshaper (|x| × 254.0, linear interp, ±1.0 clamp, odd symmetry)
• Per-band: inputdrive × banddrive → waveshape → outputlevel × drivecomp × bandgain
• Additive band sum or solo bypass. No dry/wet.
GUI:
• Dark theme, vintage audio palette (#e8a020 amber accent)
• Interactive crossover display with draggable freq handles
• Per-band strips (gain knob, shape selector, solo toggle)
• Global input drive, output, shape mode selector
• Resizable. Optional retro mode using extracted bitmaps.
Phases:
1. DSP Core — 24h, weeks 1–2
2. Plugin Wrapper — 14h, week 3
3. GUI — 36h, weeks 3–5
4. Testing & Validation — 18h, week 6
5. Release + CI/CD — 12h, week 7
Total:104 hours / 7 weeks at 15h/week
Post-v1.0 ideas:_ oversampling, per-band shape selection, spectrum analyzer, MIDI learn, user-loadable waveshape tables
Stack: Rust + NIH-plug + vizia GUI
• Permissive license (ISC), memory-safe, no
unsafe in DSP• Outputs: VST3, CLAP, AU (macOS), standalone
• Platforms: macOS Universal (Apple Silicon + Intel), Windows x64, Linux x64
Architecture:
•
quadrafuzz-dsp — pure Rust DSP library, zero framework deps, no heap alloc in audio path•
quadrafuzz-plugin — NIH-plug wrapper + vizia GUI• f64 biquad filters (matching original), f32 waveshaping
• All 5 waveshape tables + 16 factory presets embedded from extracted data
DSP (all verified against disassembly):
• Butterworth biquad IIR crossover (Direct Form I, order 5 bandpass, 1.15× band overlap, denormal flush < 1e-15)
• Table-lookup waveshaper (|x| × 254.0, linear interp, ±1.0 clamp, odd symmetry)
• Per-band: inputdrive × banddrive → waveshape → outputlevel × drivecomp × bandgain
• Additive band sum or solo bypass. No dry/wet.
GUI:
• Dark theme, vintage audio palette (#e8a020 amber accent)
• Interactive crossover display with draggable freq handles
• Per-band strips (gain knob, shape selector, solo toggle)
• Global input drive, output, shape mode selector
• Resizable. Optional retro mode using extracted bitmaps.
Phases:
1. DSP Core — 24h, weeks 1–2
2. Plugin Wrapper — 14h, week 3
3. GUI — 36h, weeks 3–5
4. Testing & Validation — 18h, week 6
5. Release + CI/CD — 12h, week 7
Total:
Post-v1.0 ideas:_ oversampling, per-band shape selection, spectrum analyzer, MIDI learn, user-loadable waveshape tables
Marian 10:35 AM
Good. Implement it
Cedric 10:36 AM
Starting Phase 1 — DSP core. Will scaffold the Rust workspace and implement the full signal chain. This'll take a bit.
Cedric 10:36 AM
First, let me check if Rust is available and set up the workspace:
Cedric 10:36 AM
Good, Rust is ready. Let me spawn a sub-agent for the heavy lifting — implementing the full DSP core crate:
Cedric 10:36 AM
Sub-agent is building the DSP core crate. I'll check on it in a few minutes.
Cedric 10:50 AM
Oops,
target/ got committed. Let me fix that.Cedric 10:50 AM
Preset data is fixed and committed. Here's what was wrong and what I did:
Bug: The extraction script had an off-by-one error — each factory preset's 16-float array started with a spurious
Fix (commit
• Regenerated
• Rewrote all 16
• Added per-preset comments and binary offset reference
• All 6 tests still pass
Also (commit
Where were we on the code review? I'd fixed presets — want me to continue reviewing the remaining DSP modules, or move on to something else?
Bug: The extraction script had an off-by-one error — each factory preset's 16-float array started with a spurious
0.0, shifting all values right by one position. This meant band1gain was reading what should've been the numparams field from the previous struct, and the last float (unused/0.0) was being dropped.Fix (commit
6a3b242):• Regenerated
data/presets/presets.json directly from the DLL binary at offset 0x484F8, verified against known values (DDrumSmasher band1=20.0 ✓)• Rewrote all 16
FACTORYDATA entries in presets.rs with correct values• Added per-preset comments and binary offset reference
• All 6 tests still pass
Also (commit
d1c9ffe): Added /target/ to .gitignore — it accidentally got committed with the DSP crate.Where were we on the code review? I'd fixed presets — want me to continue reviewing the remaining DSP modules, or move on to something else?
Cedric 10:55 AM
Ah, my last message ended with a question ("want me to continue reviewing the remaining DSP modules, or move on to something else?") — that's what confused him. He said "implement it" and I've been doing that. No need to ask for direction.
Cedric 3:46 PM
The dylib wasn't built because the clean + rebuild only built the binary. Let me rebuild both and bundle them properly, then push to GitHub so Marian can grab them.
Cedric 3:46 PM
Now push to GitHub as a release or just commit and push:
Cedric 3:46 PM
Now create a GitHub release with the binary:
Cedric 3:46 PM
Upload might be slow for 12MB. Let me wait longer.
Cedric 3:46 PM
Got killed. Let me try uploading directly:
Cedric 3:47 PM
Interesting — looks like more work got committed than I last saw. Let me check what we have now.
Cedric 3:47 PM
All phases are further along than I realized — plugin wrapper, GUI, validation tests, CI, docs all committed. 13 tests passing. Let me push and create the release.
Marian 4:00 PM
Ok, works fine. Lets do few things:
• rename: offer 20 different but derived names
• sliders in the UI overflow their container.
• values in sliders are not contrasting enough.
• explain the params.
• rename: offer 20 different but derived names
• sliders in the UI overflow their container.
• values in sliders are not contrasting enough.
• explain the params.
image.pngCedric 4:01 PM
Now I have full context. Let me address all 4 items:
Cedric 4:01 PM
Now fix the slider issues:
Cedric 4:01 PM
Pushed. The slider CSS fix adds
overflow: hidden to prevent fill bleed, and makes the value labels white + bold for contrast against the amber fill. Pick a name and I'll rename everything.Marian 4:03 PM
but not only hide what is overflowing, right? we need it to fit the container.
After fixing all, create a release
After fixing all, create a release
Cedric 4:04 PM
The sliders need explicit width constraints so they stay within their parent VStack. The
child_space(Pixels(8.0)) padding on the band strip pushes content but sliders expand to Stretch(1.0) by default which doesn't account for the padding.Cedric 4:04 PM
Actually, the real root cause is
childspace(Pixels(8.0)) — this adds padding inside the VStack, but the sliders use Stretch(1.0) width which can overshoot. The fix is to use explicit left/right padding on the VStack instead of childspace, so children fill correctly:Cedric 4:04 PM
Also fix the global sliders — same pattern. And update the stylesheet to properly constrain the inner fill:
Cedric 4:04 PM
Now update the stylesheet — the key fix is ensuring
.inner respects parent bounds:Cedric 4:04 PM
Good — builds clean, 13 tests pass. Now commit, tag, and release:
Marian 4:09 PM
how hard would be to show the spectrum in the band view?
Are these waveshapes something to visualize? Or would it have no value?
7 repliesAre these waveshapes something to visualize? Or would it have no value?
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