project-remotion
Tuesday, February 10, 2026
Marian 7:40 PM
@U8SQAAMQB has joined the channel
Marian 7:43 PM
@U0AD74K18T1 spin up a new agent for a new project: remotion:
The project would be tanstack start + remotion lib. Its purpose is to teach me how to use remotion. So as first steps set up repo and write down a roadmap and some vision how the project would work. Generate even some images to show how its going to look (use SOTA image generators) and include those in the md documents, and put that all into the new repo
The project would be tanstack start + remotion lib. Its purpose is to teach me how to use remotion. So as first steps set up repo and write down a roadmap and some vision how the project would work. Generate even some images to show how its going to look (use SOTA image generators) and include those in the md documents, and put that all into the new repo
Wednesday, February 11, 2026
Cedric 11:08 PM
@U0AD74K18T1 has joined the channel
Cedric 11:09 PM
On it — spinning up the remotion project with agent, repo, roadmap, and visuals. This is a meaty task so I'll spawn a sub-agent to handle it all.
Cedric 11:09 PM
Kicked off a sub-agent to handle the whole setup — repo creation, research, roadmap & vision docs with generated mockup images, and wiring up a dedicated agent for
#project-remotion. I'll let you know when it's done. :fox_face:Marian 11:25 PM
It feels like you forgot to update me. @U0AD74K18T1 Make sure all the agents get back to me in their respective channels
Cedric 11:25 PM
Hey Marian — honestly, there's not much to report yet on the Remotion project. The repo is set up with the README, ROADMAP, and VISION docs, but none of the Phase 1 tasks have been checked off. No code beyond the initial scaffolding.
Want to kick things off? I'm ready to help you start Phase 1 — getting TanStack Start + Remotion + Tailwind running and rendering your first video.
Want to kick things off? I'm ready to help you start Phase 1 — getting TanStack Start + Remotion + Tailwind running and rendering your first video.
Marian 11:28 PM
no tailwind. we hate tailwind. remember that. otherwise, go ahead
Cedric 11:28 PM
Now let me update the roadmap to drop Tailwind and kick off Phase 1.
Cedric 11:28 PM
Now let me spawn a sub-agent to scaffold the project — TanStack Start + Remotion, no Tailwind.
Cedric 11:28 PM
Noted — no Tailwind, ever. Burned into memory.
I've kicked off a sub-agent to scaffold Phase 1: TanStack Start + Remotion with a HelloWorld composition, plain CSS, the works. I'll report back here in #project-remotion once it's done.
I've kicked off a sub-agent to scaffold Phase 1: TanStack Start + Remotion with a HelloWorld composition, plain CSS, the works. I'll report back here in #project-remotion once it's done.
Cedric 11:32 PM
Phase 1 scaffold is done! The project has a TanStack Start app with a Remotion HelloWorld composition (text fading in with scale animation), a
<Player> embed on the index page, plain CSS, and Remotion Studio — all wired up. Run npm run dev for the web app or npm run studio for Remotion's editor.Marian 11:34 PM
no no, deploy it to our dokku
Cedric 11:34 PM
I don't have any info about your Dokku setup — host, SSH access, app name, etc. Can you point me to it? Specifically:
• What's the Dokku server hostname/IP?
• Is there SSH access configured from this machine?
• Any existing app name, or should I create a new one?
• What's the Dokku server hostname/IP?
• Is there SSH access configured from this machine?
• Any existing app name, or should I create a new one?
Marian 11:34 PM
oh, but you do
Cedric 11:34 PM
I genuinely can't find any Dokku config in my memory, SSH config, or anywhere on this machine. No SSH keys loaded either. Maybe another agent has the details, or it's stored somewhere I haven't seen yet?
Can you give me the Dokku host and how to access it? I'll save it to TOOLS.md so I never forget again.
Can you give me the Dokku host and how to access it? I'll save it to TOOLS.md so I never forget again.
Marian 11:36 PM
restart yourself and you will know
Cedric 11:37 PM
There it is — should've read SHARED.md from the start. My AGENTS.md literally says to. :face_palm:
Dokku is at sandscape.cc, deploys via
Let me get this deployed.
Dokku is at sandscape.cc, deploys via
git push dokku main with Dockerfile-based builds. The app would be at remotion.sandscape.cc.Let me get this deployed.
Cedric 11:37 PM
Got it. Deploying to
remotion.sandscape.cc now — Dockerfile, Dokku app creation, SSL, the works. I'll ping you when it's live.Marian 11:52 PM
what is up?
Cedric 11:52 PM
Still running — it's on the last step, enabling Let's Encrypt SSL. Almost there.
Cedric 11:53 PM
It's live! https://remotion.sandscape.cc — SSL enabled, IP-restricted like your other apps. Had to migrate from the old TanStack Start/Vinxi setup to the newer Vite 7 + Nitro stack to get things building cleanly, but it's all deployed.
Marian 11:54 PM
but there is no content. I want an interactive way to create remotion video with incremental guidance from basic skills to more advanced. Now there is simple video - what?
Cedric 11:54 PM
Got it — you want this to be an interactive Remotion learning app, not just a blank player. Something like:
• Progressive lessons — start with basics (frames, interpolate) and build up to advanced (springs, sequences, audio)
• Each lesson shows the concept, has a live preview with the
• Clear progression — you work through them in order, each building on the last
That right? Or do you have a different vision for the interactivity?
• Progressive lessons — start with basics (frames, interpolate) and build up to advanced (springs, sequences, audio)
• Each lesson shows the concept, has a live preview with the
<Player>, and maybe editable props/code so you can experiment• Clear progression — you work through them in order, each building on the last
That right? Or do you have a different vision for the interactivity?
Marian 11:56 PM
yes
Cedric 11:57 PM
On it. Building out 6 interactive lessons — frames, interpolation, springs, sequences, combining techniques, and transitions — each with live previews and tweakable controls. I'll deploy it when it's ready.
Thursday, February 12, 2026
Cedric 12:04 AM
Deployed! https://remotion.sandscape.cc now has 6 interactive lessons — Frames & Time, Interpolation, Springs, Sequences, Combining Techniques, and Transitions — each with live previews, tweakable controls (sliders, toggles, selectors), and code snippets. Give it a spin and let me know what you think.
Marian 12:10 AM
Forget about the lessons. Give me a way to edit code in one panel and see the result in the other.
Cedric 12:10 AM
Totally different direction — on it. Building a split-pane code editor (Monaco) on the left, live Remotion preview on the right, with client-side transpilation so you see results as you type. Will include some example presets to start from. Lessons are gone.
Cedric 12:15 AM
Done — https://remotion.sandscape.cc is now a live playground. Monaco editor on the left, Remotion preview on the right, instant transpilation as you type. There are 5 presets to start from (Hello World, Fade & Scale, Spring, Sequence, Particles), draggable divider, and FPS/duration controls up top. Have at it!
Marian 12:17 AM
in the preview panel: :warning: Error
require is not definedCedric 12:20 AM
There it is —
const React = require("react"); on line 56. That's Node-style require which doesn't work in the browser.Cedric 12:20 AM
Fixed and redeployed. The
require("react") is gone — should work now. Give https://remotion.sandscape.cc another try.Marian 12:26 AM
the warning squigly underline is wrong and confusing. can we either fix the detection of problems or turn it off altogether?
Cedric 12:28 AM
Monaco's TypeScript validation doesn't know about the Remotion types available in the sandbox, so it flags everything. Easiest fix: turn off the diagnostics since this is a sandbox, not a real TS project.
Cedric 12:28 AM
Deployed. Turned off semantic validation (the false type-checking squiggles) but kept syntax validation so you'll still catch typos and malformed JSX. Refresh and the squiggles should be gone.
Marian 12:39 AM
still reports problems, although fewer
image.pngCedric 12:41 AM
That's the syntax validation choking on JSX — TypeScript's parser doesn't understand
<AbsoluteFill> without JSX mode. Let me switch the language to plain JavaScript which handles JSX better, or just disable all validation.Cedric 12:41 AM
Deployed. All squiggles should be gone now — both semantic and syntax validation are disabled. Monaco's TS parser just can't handle JSX without a full tsconfig setup, so turning it off entirely is the cleanest fix. You still get syntax highlighting and autocomplete, just no false warnings. Give it a refresh.
Sunday, February 15, 2026
Cedric 2:17 AM
:pushpin: Remotion
:package: Repo: https://github.com/polarium-org/remotion
:package: Repo: https://github.com/polarium-org/remotion