project-quadra
Saturday, February 21, 2026
Cedric 3:06 AM
Good — caught another swapped label in dsp-routines.md. Let me fix it:
Cedric 3:06 AM
Now fix the AudioProcessor object layout table and the waveshaping pseudocode:
Cedric 3:06 AM
Fix the waveshaping pseudocode that references these fields:
Marian 3:09 AM
Good. Now compare the rest of our assumption / pseudocode with what actually is disassembled / reverse engineered
Cedric 3:16 AM
Completed systematic audit of all pseudocode against actual disassembly. Verified every core DSP function byte-by-byte. Found and fixed 3 errors:
1. Function map label (dll-analysis.md)
2. Parameter table indices swapped (dsp-routines.md)
The Parameter Definitions table had indices 4/5 as Output/Drive. Corrected to 4=In, 5=Out — matching the Program constructor analysis and the parameter name string table at
Notably, the syncParams pseudocode below that table was already correct — only the table itself was wrong.
3. Denormal threshold (dsp-routines.md)
Documented as
Everything else verified correct:
• :whitecheckmark: Waveshaping function (
• :whitecheckmark: Biquad filter (
• :whitecheckmark: AudioProcessor::process (
• :whitecheckmark: DSP Engine process (
• :whitecheckmark: Mix function (
• :whitecheckmark: Shape setter (
• :whitecheckmark: All constant addresses verified
Committed as
1. Function map label (dll-analysis.md)
0xC250 was still labeled log10(x) / log10(22050) — corrected to log2(x) (via FPU fyl2x). This was already fixed in dsp-routines.md but the function map table had stale text.2. Parameter table indices swapped (dsp-routines.md)
The Parameter Definitions table had indices 4/5 as Output/Drive. Corrected to 4=In, 5=Out — matching the Program constructor analysis and the parameter name string table at
0x48B38 (which reads backward: ...In, Out, ... mapping to indices 4, 5).Notably, the syncParams pseudocode below that table was already correct — only the table itself was wrong.
3. Denormal threshold (dsp-routines.md)
Documented as
1e-10, actual value is ±1.0e-15 (constants at 0x42a80/0x42a88). Verified via direct float extraction from the binary.Everything else verified correct:
• :whitecheckmark: Waveshaping function (
0x9ad0): sign handling, table lookup, 254.0 scaling, linear interpolation, hard clamp at ±1.0, signstate carry — all match• :whitecheckmark: Biquad filter (
0xcf30): Direct Form I, double precision, coefficient layout (b0/b1/b2 at +0x00/+0x08/+0x10, a1/a2 at +0x28/+0x30), delay line shifts, denormal flush, filtertype==3 branch — all match• :whitecheckmark: AudioProcessor::process (
0xa410): band loop → filter → waveshape(vtable[3]) → bypassflag check → mixBands — all match• :whitecheckmark: DSP Engine process (
0x98f0): accum vs replace paths, in-place processing + accumulate loop — all match• :whitecheckmark: Mix function (
0xa210): soloactive check at +0x1C, solo band copy vs band0 copy + additive sum — all match• :whitecheckmark: Shape setter (
0x9c50): table pointer array at 0x4a090, drive comp at table+0x400 — all match• :whitecheckmark: All constant addresses verified
Committed as
a8a586a.Cedric 3:16 AM
Let me do a systematic audit of our pseudocode against the actual disassembly. I'll read the docs and then verify key functions against the binary.
Cedric 3:16 AM
I'll systematically disassemble each key function and compare against our pseudocode. Let me start with the core DSP functions.
Cedric 3:16 AM
Now let me check the mix function, shape setter, and verify specific constants:
Cedric 3:16 AM
Let me verify some specific things — the denormal threshold value and parameter order:
Cedric 3:16 AM
Now I have a clear picture. Let me check one more thing — the mix function's add path for non-solo:
Cedric 3:16 AM
Good. Here's my complete audit. I found 3 concrete errors in our docs. Let me fix them all now:
Cedric 3:16 AM
Now update the constants reference and notes:
Cedric 3:16 AM
Now add the denormal constants to the constants reference table:
Cedric 3:16 AM
Now commit:
Cedric 3:16 AM
Now let me send the audit results to Marian:
Marian 10:01 AM
Generate nice PDF document including the whole thing. Needs to be real nice looking. Keep md docs as are
Cedric 10:02 AM
On it — building a proper typeset PDF report (Typst, not LaTeX). Cover page, table of contents, styled tables, code blocks, the full monty. All 7 docs going into one cohesive document. Will ping you when it's ready.
Cedric 10:02 AM
Good, pandoc is installed. Now let me check if we have a LaTeX engine for nice PDF output:
Cedric 10:02 AM
No LaTeX. Let me use pandoc with its built-in HTML→PDF or install a lightweight engine:
Cedric 10:02 AM
Typst installed. Now let me build a beautiful PDF. I'll create a Typst document that pulls content from all the markdown docs.
Cedric 10:02 AM
Now let me read the README:
Cedric 10:02 AM
Now I have all the content. Let me build a professional Typst document:
Cedric 10:02 AM
Kicked off a sub-agent to build the full Typst→PDF report. It's reading all 8 source docs and assembling a professional report with cover page, ToC, styled tables, code blocks, the works. I'll let you know when it's done.
Cedric 10:11 AM
PDF is ready —
docs/quadrafuzz-report.pdf (1.1 MB, 43+ pages). Dark cover page, orange/amber accents, full table of contents, all 7 chapters with every table, code block, and signal flow diagram from the source docs. Typst source is alongside it if you want to tweak anything.Marian 10:14 AM
what link is that?
Cedric 10:15 AM
Which link do you mean? The v2 docs link in the report? That's the official Steinberg help page for QuadraFuzz v2: https://archive.steinberg.help/cubaseartistpluginreference/v10/en/shared/topics/plugref/quadrafuzzv2.html
Or did you mean something else? Also, want me to upload the PDF here directly?
Or did you mean something else? Also, want me to upload the PDF here directly?
Cedric 10:15 AM
He's probably asking about the Steinberg v2 docs link in the report. Let me send the PDF directly instead — that's more useful.
Marian 10:15 AM
you gave some local link
Cedric 10:15 AM
Ah right, that's a local file path on the VM —
docs/quadrafuzz-report.pdf. Let me upload it here.Marian 10:17 AM
Good, now make a nice plan how to implement it for modern HW
Cedric 10:22 AM
12 pages, matching style of the RE report. TL;DR:
• Rust + NIH-plug — permissive license (ISC), memory safe, native CLAP + VST3 + AU
• vizia for GPU-accelerated GUI with interactive crossover display
• DSP crate is framework-agnostic (pure Rust, no unsafe, no heap alloc in audio path)
• f64 biquad filters matching original's double-precision, f32 waveshaping
• All 5 waveshape tables embedded from extracted data, 16 factory presets ported
• ~104 hours over 7 weeks, 5 phases (DSP core → plugin wrapper → GUI → testing → release)
• Cross-platform: macOS Universal Binary (M-series + Intel), Windows x64, Linux x64
The markdown version is also at
• Rust + NIH-plug — permissive license (ISC), memory safe, native CLAP + VST3 + AU
• vizia for GPU-accelerated GUI with interactive crossover display
• DSP crate is framework-agnostic (pure Rust, no unsafe, no heap alloc in audio path)
• f64 biquad filters matching original's double-precision, f32 waveshaping
• All 5 waveshape tables embedded from extracted data, 16 factory presets ported
• ~104 hours over 7 weeks, 5 phases (DSP core → plugin wrapper → GUI → testing → release)
• Cross-platform: macOS Universal Binary (M-series + Intel), Windows x64, Linux x64
The markdown version is also at
docs/implementation-plan.md. Want me to start scaffolding the Rust project?Cedric 10:22 AM
Now let me generate a PDF for this plan too, and commit:
Cedric 10:22 AM
Now generate a nice PDF of the implementation plan:
Marian 10:25 AM
No dude, we no longer do PDFs. That one was one off
Cedric 10:25 AM
Fair enough. The markdown is the real doc anyway —
docs/implementation-plan.md. I'll ditch the .typ/.pdf for the plan. Want me to start scaffolding the Rust project?Marian 10:26 AM
summarize the implementation plan here
Cedric 10:26 AM
QuadraFuzz v1 — Implementation Plan Summary
Stack: Rust + NIH-plug + vizia GUI
• Permissive license (ISC), memory-safe, no
• Outputs: VST3, CLAP, AU (macOS), standalone
• Platforms: macOS Universal (Apple Silicon + Intel), Windows x64, Linux x64
Architecture:
•
•
• f64 biquad filters (matching original), f32 waveshaping
• All 5 waveshape tables + 16 factory presets embedded from extracted data
DSP (all verified against disassembly):
• Butterworth biquad IIR crossover (Direct Form I, order 5 bandpass, 1.15× band overlap, denormal flush < 1e-15)
• Table-lookup waveshaper (|x| × 254.0, linear interp, ±1.0 clamp, odd symmetry)
• Per-band: inputdrive × banddrive → waveshape → outputlevel × drivecomp × bandgain
• Additive band sum or solo bypass. No dry/wet.
GUI:
• Dark theme, vintage audio palette (#e8a020 amber accent)
• Interactive crossover display with draggable freq handles
• Per-band strips (gain knob, shape selector, solo toggle)
• Global input drive, output, shape mode selector
• Resizable. Optional retro mode using extracted bitmaps.
Phases:
1. DSP Core — 24h, weeks 1–2
2. Plugin Wrapper — 14h, week 3
3. GUI — 36h, weeks 3–5
4. Testing & Validation — 18h, week 6
5. Release + CI/CD — 12h, week 7
Total:104 hours / 7 weeks at 15h/week
Post-v1.0 ideas:_ oversampling, per-band shape selection, spectrum analyzer, MIDI learn, user-loadable waveshape tables
Stack: Rust + NIH-plug + vizia GUI
• Permissive license (ISC), memory-safe, no
unsafe in DSP• Outputs: VST3, CLAP, AU (macOS), standalone
• Platforms: macOS Universal (Apple Silicon + Intel), Windows x64, Linux x64
Architecture:
•
quadrafuzz-dsp — pure Rust DSP library, zero framework deps, no heap alloc in audio path•
quadrafuzz-plugin — NIH-plug wrapper + vizia GUI• f64 biquad filters (matching original), f32 waveshaping
• All 5 waveshape tables + 16 factory presets embedded from extracted data
DSP (all verified against disassembly):
• Butterworth biquad IIR crossover (Direct Form I, order 5 bandpass, 1.15× band overlap, denormal flush < 1e-15)
• Table-lookup waveshaper (|x| × 254.0, linear interp, ±1.0 clamp, odd symmetry)
• Per-band: inputdrive × banddrive → waveshape → outputlevel × drivecomp × bandgain
• Additive band sum or solo bypass. No dry/wet.
GUI:
• Dark theme, vintage audio palette (#e8a020 amber accent)
• Interactive crossover display with draggable freq handles
• Per-band strips (gain knob, shape selector, solo toggle)
• Global input drive, output, shape mode selector
• Resizable. Optional retro mode using extracted bitmaps.
Phases:
1. DSP Core — 24h, weeks 1–2
2. Plugin Wrapper — 14h, week 3
3. GUI — 36h, weeks 3–5
4. Testing & Validation — 18h, week 6
5. Release + CI/CD — 12h, week 7
Total:
Post-v1.0 ideas:_ oversampling, per-band shape selection, spectrum analyzer, MIDI learn, user-loadable waveshape tables
Marian 10:35 AM
Good. Implement it
Cedric 10:36 AM
Starting Phase 1 — DSP core. Will scaffold the Rust workspace and implement the full signal chain. This'll take a bit.
Cedric 10:36 AM
First, let me check if Rust is available and set up the workspace:
Cedric 10:36 AM
Good, Rust is ready. Let me spawn a sub-agent for the heavy lifting — implementing the full DSP core crate:
Cedric 10:36 AM
Sub-agent is building the DSP core crate. I'll check on it in a few minutes.
Cedric 10:50 AM
Oops,
target/ got committed. Let me fix that.Cedric 10:50 AM
Preset data is fixed and committed. Here's what was wrong and what I did:
Bug: The extraction script had an off-by-one error — each factory preset's 16-float array started with a spurious
Fix (commit
• Regenerated
• Rewrote all 16
• Added per-preset comments and binary offset reference
• All 6 tests still pass
Also (commit
Where were we on the code review? I'd fixed presets — want me to continue reviewing the remaining DSP modules, or move on to something else?
Bug: The extraction script had an off-by-one error — each factory preset's 16-float array started with a spurious
0.0, shifting all values right by one position. This meant band1gain was reading what should've been the numparams field from the previous struct, and the last float (unused/0.0) was being dropped.Fix (commit
6a3b242):• Regenerated
data/presets/presets.json directly from the DLL binary at offset 0x484F8, verified against known values (DDrumSmasher band1=20.0 ✓)• Rewrote all 16
FACTORYDATA entries in presets.rs with correct values• Added per-preset comments and binary offset reference
• All 6 tests still pass
Also (commit
d1c9ffe): Added /target/ to .gitignore — it accidentally got committed with the DSP crate.Where were we on the code review? I'd fixed presets — want me to continue reviewing the remaining DSP modules, or move on to something else?
Cedric 10:55 AM
Ah, my last message ended with a question ("want me to continue reviewing the remaining DSP modules, or move on to something else?") — that's what confused him. He said "implement it" and I've been doing that. No need to ask for direction.
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