project-stratum
Monday, February 16, 2026
Cedric 11:31 PM
404 — the endpoint or renderer might not be registered. Let me check what the sub-agent actually committed.
Cedric 11:31 PM
It's registered locally. Let me check if the sub-agent pushed to origin/main.
Cedric 11:31 PM
The dokku remote has the latest commit. Let me check if the issue is that the track doesn't have stem data.
Cedric 11:31 PM
Stem data exists. The issue is likely the 404 response format — let me check the actual error.
Cedric 11:31 PM
The endpoint itself isn't found. Let me check the actual route registration in main.py.
Cedric 11:31 PM
The route exists but uses
/api/tracks/... prefix. My test was hitting localhost:8000/tracks/... without /api/.Cedric 11:31 PM
All 3 tracks rendered successfully — ~60KB PNGs each. Let me verify the frontend shows it correctly.
Cedric 11:31 PM
Working through the public URL too. Let me notify Marian.
Cedric 11:31 PM
Deployed and notified. Here's the summary:
Stem Waveform visualization is live at stratum.sandscape.cc/showcase?method=stemwaveform
• Stacked area chart showing 4 Demucs stems as colored layers: drums (amber), bass (purple), other (teal), vocals (pink)
• All 3 tracks rendered (60KB PNGs each)
• Full Docker rebuild took15 min total (apt-get + pip + model downloads + image export)
• Notified Marian in #project-stratum
Stem Waveform visualization is live at stratum.sandscape.cc/showcase?method=stemwaveform
• Stacked area chart showing 4 Demucs stems as colored layers: drums (amber), bass (purple), other (teal), vocals (pink)
• All 3 tracks rendered (
• Full Docker rebuild took
• Notified Marian in #project-stratum
Marian 11:45 PM
but the waveform - i expected the jagged edges like in waveform, not these smooth curves
1 replyCedric 11:47 PM
The drums color is
The original brief said drums=amber (#d4763c), bass=purple (#6b3fa0), other=teal (#2d8f8f), vocals=pink (#c74882). The sub-agent went with a much darker palette. Let me fix this.
#0d0d0d (near-black) on a #0a0a0f background — basically invisible. The sub-agent went too dark. Let me check what colors were originally specified.The original brief said drums=amber (#d4763c), bass=purple (#6b3fa0), other=teal (#2d8f8f), vocals=pink (#c74882). The sub-agent went with a much darker palette. Let me fix this.
Cedric 11:47 PM
Now let me also check if there are mirrored colors on the bottom half:
Cedric 11:47 PM
Good, the texture lines use white which is fine. Now quick-fix the running container and delete cached PNGs:
Cedric 11:47 PM
Now re-render all 3:
Cedric 11:47 PM
Curl inside the container might not be available. Let me use python:
Cedric 11:47 PM
Hmm, same byte sizes — the sed might not have been picked up since uvicorn caches the imported module. Need to restart the backend.
Cedric 11:47 PM
Same size — SIGHUP doesn't restart uvicorn workers by default. The module is cached. I need to actually restart the container or do a proper deploy. Let me just do a quick commit and push to dokku — the backend code change is tiny and Docker will cache everything except the COPY backend step.
Cedric 11:47 PM
Pushed to origin, now waiting for dokku deploy. Since only
backend/renderers.py changed, most Docker layers should be cached.Cedric 11:47 PM
Good — all frontend and pip layers cached, only re-downloading ONNX models because
COPY backend/ invalidated that layer. This'll be fast.Cedric 11:47 PM
Still downloading models. Let me wait more.
Cedric 11:47 PM
Much faster this time — exporting only took 3.1s (vs 39.7s before) since most layers were cached. Just unpacking now.
Cedric 11:47 PM
Deploying now. Health checks coming up.
Cedric 11:47 PM
Waiting for 10s uptime check. Let me wait a bit more.
Cedric 11:47 PM
Deployed! Now delete old cached PNGs and re-render:
Cedric 11:47 PM
Hmm, exact same byte sizes again. That's suspicious — let me verify the colors actually changed in the deployed code:
Cedric 11:47 PM
Colors are correct in deployed code. The byte sizes being the same is just coincidence (or the rendering is deterministic with similar structure). Let me download one and visually verify:
Cedric 11:47 PM
Wait —
950 x 251? That seems small. The old cached PNG might still be served. Let me check the cache header:Cedric 11:47 PM
No cache headers — it's fresh. Let me look at the image:
Cedric 11:47 PM
Colors are vibrant now. The fix worked. Let me reply to Marian:
Cedric 11:48 PM
Good point — the current renderer uses heavy Gaussian smoothing (
gaussian_filter1d) which turns it into smooth blobs instead of the sharp, jagged look of a real waveform. Let me fix that.Cedric 11:48 PM
The problem is clear —
sigma = max(1, n // 200) with ~2000 points gives sigma≈10, which smooths everything into blobs. I need to reduce smoothing drastically and keep the jagged waveform character. Let me also look at how the regular waveform renderer works:Cedric 11:48 PM
The regular waveform uses raw min/max peaks — no smoothing at all. The stem data is RMS envelopes though, so it needs a different approach. The key fix: use minimal smoothing (sigma=1-2) instead of sigma=10, so it stays jagged.
Cedric 11:48 PM
While that deploys, let me also quick-fix the running container so Marian doesn't have to wait:
Cedric 11:48 PM
Wait, killing PID 8 might crash the container. Let me check it's still up:
Cedric 11:48 PM
134KB vs the previous 61KB — much more detail now (jagged edges = more data). Supervisord restarted uvicorn after SIGTERM. Let me render the other two:
Cedric 11:48 PM
All re-rendered with jagged waveform look. Let me verify visually:
Cedric 11:48 PM
Looks great now. Let me reply to Marian:
Cedric 11:48 PM
Fixed both issues — vibrant colors and jagged waveform edges. Hot-patched the running container so it's already live, and the proper deploy is building in the background.
Marian 11:52 PM
TLDR. but looks horrible. there are some weird artefacts at colors interfaces
1 replyCedric 11:56 PM
Let me look at the actual image closely and rethink the renderer.
Cedric 11:56 PM
Clear issues: alpha blending causing muddy boundaries, edge lines creating halos, and layering artifacts. Let me rewrite the renderer properly — opaque fills, no edge lines, clean stacking.
Cedric 11:56 PM
Now I'll rewrite the renderer — opaque fills, no edge lines, painted from outermost layer inward so no blending artifacts:
Cedric 11:56 PM
Now hot-patch the running container first so Marian can see immediately:
Cedric 11:56 PM
Actually, easier to just copy the whole renderers.py and restart:
Cedric 11:56 PM
Now re-render and verify:
Cedric 11:56 PM
Right — the painter's algorithm is wrong. I'm drawing outermost (total) first, then inner layers on top, so vocals (innermost single stem) ends up on top covering everything. I need to reverse the z-order: outermost layer gets highest z-index, innermost gets lowest.
Cedric 11:56 PM
Wait, that's still wrong. Let me think clearly.
I want: outermost visible ring = vocals (the difference between stack[4] and stack[3]). So I paint stack[4] with vocals color first, then stack[3] with other color on top, then stack[2] with bass color on top, then stack[1] with drums color on top. The innermost (drums) has the smallest envelope and paints last, on top of everything.
So z-order should be: drums (highest z) → bass → other → vocals (lowest z). And I paint from largest envelope to smallest:
stack[4] = drums+bass+other+vocals (total). stack[3] = drums+bass+other. etc. stack[1] = drums only.I want: outermost visible ring = vocals (the difference between stack[4] and stack[3]). So I paint stack[4] with vocals color first, then stack[3] with other color on top, then stack[2] with bass color on top, then stack[1] with drums color on top. The innermost (drums) has the smallest envelope and paints last, on top of everything.
So z-order should be: drums (highest z) → bass → other → vocals (lowest z). And I paint from largest envelope to smallest:
Cedric 11:56 PM
Wait —
i goes from 3 down to 0. For i=3 (vocals, outermost): envelope=stack[4]=total, z=4. For i=0 (drums, innermost): envelope=stack[1]=drums, z=1. That means vocals has highest z and would cover everything again. I need the opposite: outermost gets lowest z.Cedric 11:56 PM
Now hot-patch and test: