project-manifold
Monday, February 9, 2026
Marian 10:08 AM
Good, make a little slider for the size of font previews and also for image previews. Separate.
1 replyCedric 10:11 AM
Add state variables for preview sizes:
Cedric 10:11 AM
Add sliders to section headers and use sizes in templates:
Cedric 10:11 AM
Now apply sizes to image cards and font previews:
Cedric 10:11 AM
Now add styles for the new elements:
Cedric 10:11 AM
Also need to remove hardcoded image card width and make it flexible:
Marian 10:17 AM
• In font preview, chars that are not present in the font are rendered in different font. Breaks a little the style. Is it possible to ignore those chars instead?
• for images, thumbnail size works, but they start overlapping each other, not flowing one after the other.
• Make top header a little nicer. remove the blue tint, make it more gray or something.
• Remove move +10 +10 button from the Page view
• Rename Page to canvas, also update the route
• element list now overflows the container horizontally and create a horizontal scrollbar. Fix.
2 replies• for images, thumbnail size works, but they start overlapping each other, not flowing one after the other.
• Make top header a little nicer. remove the blue tint, make it more gray or something.
• Remove move +10 +10 button from the Page view
• Rename Page to canvas, also update the route
• element list now overflows the container horizontally and create a horizontal scrollbar. Fix.
Cedric 10:22 AM
Let me check all the files I need to touch:
Cedric 10:22 AM
Now let me fix everything:
1. Font preview — hide chars not in font:
1. Font preview — hide chars not in font:
Cedric 10:22 AM
Using only basic Latin chars that virtually all fonts have. The em-dash and special chars were the problem.
2. Image grid overflow — add proper wrapping:
2. Image grid overflow — add proper wrapping:
Cedric 10:22 AM
The grid uses
minmax(120px, 1fr) but the image card width is now dynamic via inline style. The grid columns need to respect the slider:Cedric 10:22 AM
3. TopBar — remove blue tint, make gray:
Cedric 10:22 AM
4. Remove move +10 button:
Cedric 10:22 AM
Also remove the unused
move function:Cedric 10:22 AM
5. Rename Page to Canvas, update route:
Cedric 10:22 AM
6. Element list horizontal overflow:
Cedric 10:22 AM
Also fix the list-area to prevent horizontal overflow:
Cedric 10:22 AM
Now build and deploy:
Cedric 10:22 AM
GitHub internal error — let me retry:
Cedric 10:59 AM
The problem is with
For
ne (top-right) corner: dragging right increases dx (positive) but dragging up decreases dy (negative). The aspect ratio logic blindly syncs them, but for ne and sw the x and y directions are opposite. Let me look at BoxEdit's moveEditPoint for ne:For
ne: y: data.y + y, height: data.height - y, width: data.width + x. So positive dx = wider, negative dy = taller (y moves up, height increases). When aspect ratio is locked and dragging right (dx > 0), dy should be negative (to grow height upward). But current code sets dy = dx / aspect which gives positive dy — shrinking height instead.Marian 11:07 AM
Try to tackle as many open issues as possible
:saluting_face: 1
Cedric 11:10 AM
On it! 13 open issues — closed 3 that were already fixed (#20 NodeList gone, #2 test endpoint gone, #7 addShape already supports all types).
Working on the remaining 10 in 3 parallel PRs:
• Security + cleanup: upload size limit (#1), remove hardcoded rect content (#19)
• Performance + WS: O(n²) property resolution (#10), consolidate WS init (#12)
• Features: Group rendering (#4), line resize (#13), text editing UI (#14), rect selection (#21)
Will also look at #6 (WS collab) and #16 (tests) after these land.
Working on the remaining 10 in 3 parallel PRs:
• Security + cleanup: upload size limit (#1), remove hardcoded rect content (#19)
• Performance + WS: O(n²) property resolution (#10), consolidate WS init (#12)
• Features: Group rendering (#4), line resize (#13), text editing UI (#14), rect selection (#21)
Will also look at #6 (WS collab) and #16 (tests) after these land.
Cedric 11:44 AM
Deployed :whitecheckmark: https://manifold.sandscape.cc
Cedric 11:45 AM
PR #51 merged, 7 issues closed. Let me also close the sub-agent PRs that are now stale, then deploy and update Marian.
Cedric 11:45 AM
Now deploy:
Cedric 11:45 AM
Seems like the dokku push is taking a while (building Docker). Let me reply to Marian while it deploys:
Cedric 11:45 AM
Now let me wait for the deploy to finish:
Cedric 11:45 AM
Deployed successfully.
Cedric 11:45 AM
Now let me update memory with the current state:
Marian 8:34 PM
Make analysis about how we should make multi-user/multiplayer edits / realtime collaboration in our product. Would it be different if we aimed at 2-3 users max, 5-10 or 100+?
Put analysis report into md doc into the repo. Make sure to be thorough and try to use as much of existing previous art as possible
Put analysis report into md doc into the repo. Make sure to be thorough and try to use as much of existing previous art as possible
:brain: 1
1 replyCedric 8:37 PM
Let me first understand our current WebSocket infrastructure and state model, then research collaboration approaches.
Cedric 8:37 PM
Now let me research the major collaboration approaches:
Cedric 8:37 PM
No web search available. I know this domain well enough. Let me also check what npm packages are already in the project:
Cedric 8:37 PM
Good — we already have
ws and socket.io as dependencies. Now let me write the analysis document:Marian 10:29 PM
• pasted image should go at the top and at the mouse position (centered)
• foreign object content disappear (did we delete the content or is that just bug?)
2 replies• foreign object content disappear (did we delete the content or is that just bug?)
Cedric 10:33 PM
Let me fix the paste-at-cursor issue now. I need to look at PasteManager and how images get added:
Cedric 10:33 PM
Now let me check how the Editor/Manifold tracks mouse position and handles image drops:
Cedric 10:33 PM
Drop already works with canvas position. The issue is paste (PasteManager) — it doesn't know the mouse position and defaults to (50, 50). Also, pasted images go to the bottom of the stack (array end renders on top actually — let me check):
Cedric 10:33 PM
Elements are reversed for rendering — so the last element in the array renders first (at the bottom visually). To make a pasted image appear "at the top" (visually on top), it needs to be first in the array, not last. Currently
So
Let me fix both issues: (1) paste at mouse position, (2) pasted/dropped images at visual top (beginning of array).
addShape pushes to the end, which means it renders at the bottom. Wait — SVG renders in document order, so later elements are on top. But we reverse... so elements[0] renders last (on top) and elements[last] renders first (on bottom).So
addShape pushing to the end → after reverse → renders first → visually on bottom. Marian wants it at the top. We need to either unshift or add to the beginning.Let me fix both issues: (1) paste at mouse position, (2) pasted/dropped images at visual top (beginning of array).
Cedric 10:33 PM
First, make PasteManager aware of canvas mouse position. The simplest approach: track the last known mouse position on the SVG canvas and pass it to PasteManager. Let me look at how Manifold tracks mouse:
Cedric 10:33 PM
The simplest approach: expose the viewport's screenToCanvas from Manifold, and track last mouse position at the Editor level for PasteManager. Actually, even simpler — just track last mouse position on
Better approach: Move paste handling into Editor (which already has handleImageDrop) and pass a
document and let PasteManager convert it. But PasteManager doesn't have access to the viewport transform.Better approach: Move paste handling into Editor (which already has handleImageDrop) and pass a
getCanvasCenter or lastCanvasPos function. Let me refactor PasteManager to accept an onPaste callback:Cedric 10:33 PM
I need to:
1. Track mouse position in Manifold and expose it
2. Pass paste handler from Editor that uses canvas coordinates
3. Add elements to the beginning of the array (visual top)
Let me take a simpler approach — track last mouse position at window level and expose viewport transform from Manifold:
1. Track mouse position in Manifold and expose it
2. Pass paste handler from Editor that uses canvas coordinates
3. Add elements to the beginning of the array (visual top)
Let me take a simpler approach — track last mouse position at window level and expose viewport transform from Manifold:
Cedric 10:33 PM
Simplest approach: make PasteManager accept an optional
Actually, the cleanest approach: move paste image handling entirely to Editor/Manifold where we already have canvas coordinate access, and make PasteManager just a thin event forwarder.
Let me refactor:
getCanvasPosition callback and expose a lastMousePosition from Manifold.Actually, the cleanest approach: move paste image handling entirely to Editor/Manifold where we already have canvas coordinate access, and make PasteManager just a thin event forwarder.
Let me refactor:
Cedric 10:33 PM
Now I need Manifold to expose the last known mouse canvas position. Let me add that:
Cedric 10:33 PM
I need to track the last mouse canvas position and expose it. Let me add it to Manifold and pass it up:
Cedric 10:33 PM
Now add canvas position tracking in handleMouseMove: